I need to the images of the Mis-Chef cards, Ingredient cards, Recipe cards in my e-mail ff_gods@hotmail.com no later than Sunday. Also are we using the larger map or smaller one? I will have the board recut on Monday before class if need be.
e-mail ff_gods@hotmail.com
cell 912-210-0608
I will be at work from 12-8:30 on sunday so leave a message if I do not pick up.
Saturday, March 10, 2007
Changes
Cards stay the same.
The board let Jarrod decide on weather the changes you stated will happen. So call him.
The 2 to 1 spice/ingredient I don't mind. Just let me know sometime today.
Shove is just one thine we could drop. I don't care.
Movement after entering a room is out of the question
The board let Jarrod decide on weather the changes you stated will happen. So call him.
The 2 to 1 spice/ingredient I don't mind. Just let me know sometime today.
Shove is just one thine we could drop. I don't care.
Movement after entering a room is out of the question
Gamers Guild Play Test Notes
I have some interesting results from the play test at Gamers Guild.
-There was a tiny bit of confusion over the ingredient drop off space, as the rules refer to it as an oven. Finding the doors to the rooms took a moment, but that may have been due to the grayscale map. Also, on the subject of the map, Link made some minor changes involving the tables (i.e. the one space next to the surrounded Mis-Chef tiles) and brought back the warp squares.
-They didn't like the "2 spices/seasonings = 1 main ingredient" rule (to tell the truth, I'm not big on it either). They also felt Haggis was too ridiculous for the game (so does Link, I don't care either way).
-They felt that you should be able to go into a room, take an ingredient, and keep moving (if there's still movement on the dice) so the game moves faster.
-Shove was considered too complicated with the four different outcomes to the roll.
-Some of the Mis-Chef cards were considered too powerful, particularly the steal and item discard cards. I think I'll write up some revised rules for them where you have to roll to see if the card is successful or not (we already have that in the "take an ingredient from another room" card). I'll have those revised rules written up in time for the meeting on Sunday.
-There was a tiny bit of confusion over the ingredient drop off space, as the rules refer to it as an oven. Finding the doors to the rooms took a moment, but that may have been due to the grayscale map. Also, on the subject of the map, Link made some minor changes involving the tables (i.e. the one space next to the surrounded Mis-Chef tiles) and brought back the warp squares.
-They didn't like the "2 spices/seasonings = 1 main ingredient" rule (to tell the truth, I'm not big on it either). They also felt Haggis was too ridiculous for the game (so does Link, I don't care either way).
-They felt that you should be able to go into a room, take an ingredient, and keep moving (if there's still movement on the dice) so the game moves faster.
-Shove was considered too complicated with the four different outcomes to the roll.
-Some of the Mis-Chef cards were considered too powerful, particularly the steal and item discard cards. I think I'll write up some revised rules for them where you have to roll to see if the card is successful or not (we already have that in the "take an ingredient from another room" card). I'll have those revised rules written up in time for the meeting on Sunday.
Friday, March 9, 2007
Problem with the Mis-Chef Card template
So yeah, I've got the templates set up for the Mis-Chef Cards. Titles, rules, and lopsided ellipse behind the title. I made a JPEG, and for some reason, the ellipse doesn't show up. Someone's going to have to show me how to make shapes work properly in Photoshop, or else there won't be any design for the face of the cards.
More, more, more
Wednesday, March 7, 2007
More Player Tokens
Here's the "Iron Chef" hats, as I like to call them. I'll be painting them red, blue, and yellow, respectively to match the colors of the Iron Chefs that wore them.
These are the other three. The one on the right is supposed to be a Soda Jerk hat (Jarrod suggested it), but it still needs a bit of work. The two on the left will be green and white, respectively, but I'm not sure what the last color should be. Black, green, or purple?I'll bring them with me to "class" so the rest of you can get a better look at them.
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