Sunday, March 11, 2007

Re-calculate the game


Be in mind guys that the more simple the game is. The more focused and more involed the player. So shove should only be a shove I believe. You dont have to roll to see if you shove them or make them lose an item. Too confusing. The more that the player has to look bad at the rules, the less interested they will be. So whoever said that the first group to test play this was busy wasnt necessarily wrong, but there is more to that. My group that I got to test play this were all busy too. Half of them were working on finals at the time. the others were at gamers guild. But the fact that we altered the board game after the first group did help. We made the game a little smaller and it speed-up the game and fun factor. This group also complained about the rules being too long in the rule booklet. They said to bring the rules down to one page. SO we might have to do that. If we can't that means that are game might still be a little too complicated. Also the interface in some parts of the board need to be explained.Like the center square. They werent quite to sure if that is where they need to go to dump there ingredients. So put a lable on top of the icon in the middle of the board and then explain it further in the rules. Further more I played with Fur and we both drew different recipes which is great. But the problem was that our recipes were completely different. Now of us had the same ingredients at all. That means that there was no challenge and no reason to really attack one another. Thus the value of the game goes down. Like I have been saying we need and I stress need to have at least 3 of the same ingredients in every recipe. It doesnt mean that all the 3 are in the main ingredients. Some could also be in the additional ingredients. Another problem arose that one recipe cards main ingredients were all found in the same room. That really isnt too fair for the others, but I will let you decide on that one. I will also post the images of what they wrote for our game. As for the haggus, some of them didnt care and 2 out of the 5 thought it wouldnt run well. Just because you think it will work because it is funny doesnt necessarily mean it will work out in the finsihed process. We only test played in our class a few times and everything wasnt in order. But when I brought it to gamers guild our runs were defined and everything. That is when the Haggus showed if it had the potential or not. We have all tried hard for this project. We all had ideas that we pitched to the group. not all of them were included. Maybe it is best to drop this one out.

Mis-Chef cards limit in deck

Change of Plans / 1 card
Rotten Food / 2 cards
Assistant Chef / 1 card
Haste Makes Waste / 3 cards
Too Many Cooks Spoil the Broth / 1 card
Slippery When Wet / 2 cards
Frying Pan to the Head / 3 cards
Extra Set of Hands / 2 cards
Employees Must Wash Hands / 3 cards
Counter / 4 cards
Allez Cuisine! / 1 card
Stock up / 1 card

Art Post 6







Alright, I have finished all the ingredients. They go as following. First page has a tiny bottle which can be played as spice, parsley, thyme or herbs. Then on the same page is watermellon, coconut, orange, grapes, apple, pineapple, banana and the stairs square. The stairs square is our warp. After test playing last night and then playing with brian. My friend Fur dropped by. We played with the warp and it worked out just fine. You dont use the warp as much as you think you do, but it is not a waste. It is used when necessary. It speeds up the playing process thus keeping the wanting to play more.

The next page has pear, a grilled lamb, lettuce, a bag of flour, turkey, and sea food. Sea food has: Crab, shrimp, lobster, and squid. Just in case you were wondering what I drew.

The next page is celery, cucumber, salt & pepper, and garlic.

The last page has pasta on it.

Any questions? I will try to work on the board game cover art tonight which is really this morning. Sorry for posting so late.

Saturday, March 10, 2007

Changes2

1. The big question is: did they have fun? The other group we found wasnt that enthusiastic but then again we did pull them from their projects to playtest the game.

2. Did you explain the rules or let them figure it out?

3. What did they think of the board(size)?

4. Are we going with the modified rules of 1 round/3round or leaving it?

Chef Shove shouldnt be dropped, maybe change it to something like 2 or more opposing player is pushed back 2 spaces, on a 1 nothing happens(surprised they thought it was complicated).

By haggis being rediculous, did they mean points or its nature? If the latter, its staying in, former can be modified.

MC cards shouldnt be changed, adding additional rules would complicate things if they found something like Shove complicated. Leave em be.

Link needs to upload the rest of the art

We need to sort out the box art

Bryan you need to paint the pieces

Jarrod possibly modify the board

Shawn needs to add the intro paragraph to the rules and possibly modify the rules

I will get the recipes/ingreds to shawn sometime tonight

Any other concerns?

Schedual

I need to the images of the Mis-Chef cards, Ingredient cards, Recipe cards in my e-mail ff_gods@hotmail.com no later than Sunday. Also are we using the larger map or smaller one? I will have the board recut on Monday before class if need be.

e-mail ff_gods@hotmail.com
cell 912-210-0608

I will be at work from 12-8:30 on sunday so leave a message if I do not pick up.

Changes

Cards stay the same.

The board let Jarrod decide on weather the changes you stated will happen. So call him.

The 2 to 1 spice/ingredient I don't mind. Just let me know sometime today.

Shove is just one thine we could drop. I don't care.

Movement after entering a room is out of the question

Gamers Guild Play Test Notes

I have some interesting results from the play test at Gamers Guild.

-There was a tiny bit of confusion over the ingredient drop off space, as the rules refer to it as an oven. Finding the doors to the rooms took a moment, but that may have been due to the grayscale map. Also, on the subject of the map, Link made some minor changes involving the tables (i.e. the one space next to the surrounded Mis-Chef tiles) and brought back the warp squares.

-They didn't like the "2 spices/seasonings = 1 main ingredient" rule (to tell the truth, I'm not big on it either). They also felt Haggis was too ridiculous for the game (so does Link, I don't care either way).

-They felt that you should be able to go into a room, take an ingredient, and keep moving (if there's still movement on the dice) so the game moves faster.

-Shove was considered too complicated with the four different outcomes to the roll.

-Some of the Mis-Chef cards were considered too powerful, particularly the steal and item discard cards. I think I'll write up some revised rules for them where you have to roll to see if the card is successful or not (we already have that in the "take an ingredient from another room" card). I'll have those revised rules written up in time for the meeting on Sunday.