Please email me at
wind waker98 at hotmail. com
Sunday, March 11, 2007
Sunday
I won't be able to make it, work. But if there are any changes let me know by e-mail. I will buy the card stock today and print them. But before I start printing I'll check my e-mail.
Game Plan
Try to meet for the last time at Monty before the game is due. If we all can make it be at Monty this Sunday at 1. I can understand if you are going to be a little late. Our goal is to work from 1 to 4. If we are finished with our half of the game please help others with theirs. I know if we dont get it done Sunday then we might not be able to get it done at all. Come on guys,.. with our powers combine....
The new school board
The board does run much better in smaller form and I say we should stick with it. Add 2 warps squares on either side of the board in the middle of the start zones. The tables that are closest to the start zones need to be limited to one square. We ran into problems . A person was in the MC square and was blocked in. He couldnt shove because if he did the other player wouldnt move. the table would stop the movement. Also on either side of the baord were the MC squares are right next to each other, put a table inbetween them if possible. We talked about the garden doors already. I dont think there is anything else with the interface of the board. We did a great job guys. I say after finals we need to celibrate. This game was original and that says enough!
Re-calculate the game

Be in mind guys that the more simple the game is. The more focused and more involed the player. So shove should only be a shove I believe. You dont have to roll to see if you shove them or make them lose an item. Too confusing. The more that the player has to look bad at the rules, the less interested they will be. So whoever said that the first group to test play this was busy wasnt necessarily wrong, but there is more to that. My group that I got to test play this were all busy too. Half of them were working on finals at the time. the others were at gamers guild. But the fact that we altered the board game after the first group did help. We made the game a little smaller and it speed-up the game and fun factor. This group also complained about the rules being too long in the rule booklet. They said to bring the rules down to one page. SO we might have to do that. If we can't that means that are game might still be a little too complicated. Also the interface in some parts of the board need to be explained.Like the center square. They werent quite to sure if that is where they need to go to dump there ingredients. So put a lable on top of the icon in the middle of the board and then explain it further in the rules. Further more I played with Fur and we both drew different recipes which is great. But the problem was that our recipes were completely different. Now of us had the same ingredients at all. That means that there was no challenge and no reason to really attack one another. Thus the value of the game goes down. Like I have been saying we need and I stress need to have at least 3 of the same ingredients in every recipe. It doesnt mean that all the 3 are in the main ingredients. Some could also be in the additional ingredients. Another problem arose that one recipe cards main ingredients were all found in the same room. That really isnt too fair for the others, but I will let you decide on that one. I will also post the images of what they wrote for our game. As for the haggus, some of them didnt care and 2 out of the 5 thought it wouldnt run well. Just because you think it will work because it is funny doesnt necessarily mean it will work out in the finsihed process. We only test played in our class a few times and everything wasnt in order. But when I brought it to gamers guild our runs were defined and everything. That is when the Haggus showed if it had the potential or not. We have all tried hard for this project. We all had ideas that we pitched to the group. not all of them were included. Maybe it is best to drop this one out.
Mis-Chef cards limit in deck
Change of Plans / 1 card
Rotten Food / 2 cards
Assistant Chef / 1 card
Haste Makes Waste / 3 cards
Too Many Cooks Spoil the Broth / 1 card
Slippery When Wet / 2 cards
Frying Pan to the Head / 3 cards
Extra Set of Hands / 2 cards
Employees Must Wash Hands / 3 cards
Counter / 4 cards
Allez Cuisine! / 1 card
Stock up / 1 card
Rotten Food / 2 cards
Assistant Chef / 1 card
Haste Makes Waste / 3 cards
Too Many Cooks Spoil the Broth / 1 card
Slippery When Wet / 2 cards
Frying Pan to the Head / 3 cards
Extra Set of Hands / 2 cards
Employees Must Wash Hands / 3 cards
Counter / 4 cards
Allez Cuisine! / 1 card
Stock up / 1 card
Art Post 6




Alright, I have finished all the ingredients. They go as following. First page has a tiny bottle which can be played as spice, parsley, thyme or herbs. Then on the same page is watermellon, coconut, orange, grapes, apple, pineapple, banana and the stairs square. The stairs square is our warp. After test playing last night and then playing with brian. My friend Fur dropped by. We played with the warp and it worked out just fine. You dont use the warp as much as you think you do, but it is not a waste. It is used when necessary. It speeds up the playing process thus keeping the wanting to play more.
The next page has pear, a grilled lamb, lettuce, a bag of flour, turkey, and sea food. Sea food has: Crab, shrimp, lobster, and squid. Just in case you were wondering what I drew.
The next page is celery, cucumber, salt & pepper, and garlic.
The last page has pasta on it.
Any questions? I will try to work on the board game cover art tonight which is really this morning. Sorry for posting so late.
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