Glass Edge here.
Well, the project site begins today, but the game itself has been in production for a week or so already. Maybe a recap is in order? Basically, our game is a cooking game in which players take on the roles of chefs. They run around a kitchen gathering ingredients to make meals, and meals give them points. The chef with the most points at the end of the game wins. It's simple enough, and it surprises me that a game like this hasn't been made yet.
So anyway, we've been iteratively testing different components of our game already. So far it looks like we have a basic game board layout completed (I'll post that later). Also, we've established a working and fair score system, where the ingredients in a meal have individual point values that add up when made into meals. Every meal has required ingredients to finish the meal, plus additional "flavor" ingredients for extra points. The meals themselves are balanced in that they are worth about the same amount of overall points as each other with all ingredients.
Lastly, there are attack cards (which are currently codenamed "Mischief Cards") and attack moves. The cards are drawn from a deck when a chef lands on an appropriate square. They have various good and bad effects, and may be played at the card owner's discretion. Then there are attack moves. The chefs may use a turn to shove another chef near them in order to move them off of squares. By chance (rolling a die) the shoved chef might drop an ingredient. Lastly there's the "sacrifice" attack, where a chef throws an ingredient they own at another chef, which may knock ingredients out of the target chef's hands (two rolls of the die determine this move).
That is basically what we've come up with so far. The details still need to be worked out, so more on them later. Future updates are coming regularly, after every meeting session if not daily. Also, keep an eye out for some images soon.
Glass out.
Wednesday, February 28, 2007
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