Saturday, March 10, 2007

Gamers Guild Play Test Notes

I have some interesting results from the play test at Gamers Guild.

-There was a tiny bit of confusion over the ingredient drop off space, as the rules refer to it as an oven. Finding the doors to the rooms took a moment, but that may have been due to the grayscale map. Also, on the subject of the map, Link made some minor changes involving the tables (i.e. the one space next to the surrounded Mis-Chef tiles) and brought back the warp squares.

-They didn't like the "2 spices/seasonings = 1 main ingredient" rule (to tell the truth, I'm not big on it either). They also felt Haggis was too ridiculous for the game (so does Link, I don't care either way).

-They felt that you should be able to go into a room, take an ingredient, and keep moving (if there's still movement on the dice) so the game moves faster.

-Shove was considered too complicated with the four different outcomes to the roll.

-Some of the Mis-Chef cards were considered too powerful, particularly the steal and item discard cards. I think I'll write up some revised rules for them where you have to roll to see if the card is successful or not (we already have that in the "take an ingredient from another room" card). I'll have those revised rules written up in time for the meeting on Sunday.

1 comment:

Shawn said...

Cards stay the same.

The board let Jarrod decide on weather the changes you stated will happen. So call him.

The 2 to 1 spice/ingredient I don't mind. Just let me know sometime today.

Shove is just one thine we could drop. I don't care.

Movement after entering a room is out of the question.