-Haste Makes Waste
Your movement is doubled for one turn. This card must be played before you roll the die.
-Too Many Cooks Spoil the Broth
Steal one Ingredient Card from the player of your choice. The target player’s hand may not be seen.
-Slippery When Wet
The player of your choice loses their turn. This card must be played before the target player takes any action.
-Reconnaissance
Look at any one player’s Mis-Chef Cards. You may steal one Mis-Chef Card from that player.
-Employees Must Wash Hands
The player of your choice must discard one Ingredient Card.
-Rotten Food
Play this card when any player is about to take a new Ingredient Card. The target player cannot take a new Ingredient on that turn.
-Assistant Chef
Instead of taking a new Ingredient Card from the room you currently occupy, you may attempt to take a new Ingredient from another room by rolling the die. If the result is even, the attempt is successful. If the result is odd, the attempt fails.
-Extra Set of Hands
You may carry one extra Ingredient Card until you drop off your Ingredients. Keep this cards with your Ingredients as a reminder of its effects.
-Stale
The player of your choice must discard one Ingredient Card that came from the Pantry.
-Salmonella Poisoning
The player of your choice must discard one Ingredient Card that came from the Meat Locker.
-No Use Crying Over Spilled Milk
The player of your choice must discard one Ingredient Card that came from the Fridge.
-Meager Harvest
The player of your choice must discard one Ingredient Card that came from the Garden.
-Stock Up
You may draw an extra Ingredient Card.
-Change of Plans
The player of your choice must discard their current Recipe Card and replace it with a new Recipe.
-Cookbook
After completing your current Recipe, you may search the Recipe deck for the Recipe Card of your choice, rather than drawing the top card.I didn't change the Cookbook card, as I couldn't remember what changes had been made to the rules when the player gets a new recipe. We could easily change it to a reverse of the Change of Plans card, where it is played at any time. Or we could remove both (even with only one in the deck, it does seem a little cheap, despite fitting in with the game) and maybe replace them with two other cards.
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