
Be in mind guys that the more simple the game is. The more focused and more involed the player. So shove should only be a shove I believe. You dont have to roll to see if you shove them or make them lose an item. Too confusing. The more that the player has to look bad at the rules, the less interested they will be. So whoever said that the first group to test play this was busy wasnt necessarily wrong, but there is more to that. My group that I got to test play this were all busy too. Half of them were working on finals at the time. the others were at gamers guild. But the fact that we altered the board game after the first group did help. We made the game a little smaller and it speed-up the game and fun factor. This group also complained about the rules being too long in the rule booklet. They said to bring the rules down to one page. SO we might have to do that. If we can't that means that are game might still be a little too complicated. Also the interface in some parts of the board need to be explained.Like the center square. They werent quite to sure if that is where they need to go to dump there ingredients. So put a lable on top of the icon in the middle of the board and then explain it further in the rules. Further more I played with Fur and we both drew different recipes which is great. But the problem was that our recipes were completely different. Now of us had the same ingredients at all. That means that there was no challenge and no reason to really attack one another. Thus the value of the game goes down. Like I have been saying we need and I stress need to have at least 3 of the same ingredients in every recipe. It doesnt mean that all the 3 are in the main ingredients. Some could also be in the additional ingredients. Another problem arose that one recipe cards main ingredients were all found in the same room. That really isnt too fair for the others, but I will let you decide on that one. I will also post the images of what they wrote for our game. As for the haggus, some of them didnt care and 2 out of the 5 thought it wouldnt run well. Just because you think it will work because it is funny doesnt necessarily mean it will work out in the finsihed process. We only test played in our class a few times and everything wasnt in order. But when I brought it to gamers guild our runs were defined and everything. That is when the Haggus showed if it had the potential or not. We have all tried hard for this project. We all had ideas that we pitched to the group. not all of them were included. Maybe it is best to drop this one out.
1 comment:
I agree on a few points.
The shove is a great move, almost a necessity, but it should be simple. I say it always shoves someone, but a simple high roll makes the other player lose an item. Something along that line of thought would be better, where there's a simple, single roll (or none at all even).
Haggis also seems more like a burden than a goal. I noticed that right off the bat but I didn't know why. It slipped right under my radar because I didn't know if it was just me. Anyway, I'd say that dropping haggis is for the better unless a good change can save it.
Nice observations Link. Keep up the good work.
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