Monday, March 12, 2007

New Re-Done Rules



I have just completed the new rules. I hope you guys like it. I am also sending this to Shawn's email. Please do add comments.

Finished Box Art

Box art 2



Second half to the box art. you'll see

Sunday, March 11, 2007

Screw up

I don't know how but the first attempt at the ingredient cards was a failure. I'll see how much they cost to print them.

Box Art 1


This is the first box art. Now I need to draw the guy that hit him on the head.

Rules to look at




Here are the rules.

Painted Player Tokens


Here they are. Sorry I didn't post the picture when I actually finished painting them. The blue doesn't look bad in person. It only looks thin because of the camera flash.

If I have a bit of time (I'm working on other things right now) I'll try to touch up the red stripe on the soda jerk hat.

final recipe/ingredients




















The final psds are all http://www.visupoint.com/unleashed/cook/ you can all have a looksy if you want. Or http://www.visupoint.com/unleashed/ingredients.zip is all of them flattened and orientated to print out. If you have any concerns or changes in mind this is your last chance because Ive already given shawn the link to print them.

Ive checked all the points making sure they add up correctly and made sure we have ingredients for each recipe. Some art is reused since I couldnt scan in some things but its only a few cards(haggis in particular).

Mother Russia

Well, the motherland has finally been rebuilt. :3

All kidding aside, here's the image of the board at 72 dpi, and a link to the full sizes and printout sheets in a ZIP archive (might be a few minutes on the upload). The garden area entrance ways are more clearly defined, so even the green-negative colorblind of us can see them. The Stairs nodes are in place, so our warp functionality is now implemented. Lastly, the vertical path tables were resized to one square to open up the pathway a little more. This should work well for our needs.

As for the idea to get the rules as concise and accurate as possible, I'm all for it. We can revise the rules from this blog supposing the latest rule set gets posted. Besides that, we only need to get a final verdict on haggis. I'm proposing a vote here and now in my comment area.

[EDIT: The ZIP is done uploading now.]

explaining in detail

Ok, Bryan yes they didnt read all the rules. And remember we have to treat everyone as stupid players. And the first thing they did as stupid players was not read fully. I thank them for being like that to. This is a prime example of what tons of other people might do. Know this also. People are lazy. But the fact till stands that in certain parts that the rules and and board were complicated. No worries now because everything has been sloved. What I was trying to say was... Yes it might be in the rules, but if we can manage to explain it by the interface on the board then thats even better. One word or image can sum it up on the board. The rules have to go into detail. Now what I ment by making the rules a page..., only if that was possible. Really what I ment was the shorter the better. By saying 1 page I am pushing us to try. Understand?

321 Contact and stuff

(Sorry I didn't comment on anything yesterday. I managed to forget to check the blog.)

Might as well use my GMail: BVinchkoski at gmail dot com

I didn't make any changes to the Mis-Chef cards. Shawn didn't think the changes were necessary.

The Player Tokens have been painted since Friday night, I just forgot to post a picture. I'll do that today. The yellow one might need another coat.

We have to make sure we have all of the ingredient cards. I seem to remember that I had to make Nori and Flour on Friday for the play test.

I vote that the 2 seasonings = 1 main ingredient rule be tossed out. It's too complex. Haggis can stay. I think it's pretty funny.

Personally, I don't think it's possible to make the rules only one page. The only reason we had to explain stuff at the play test was because the people playing didn't want to read the instructions, not because they were too complicated. I agree that they can be shortened, but not by a whole page. As far as I can remember from what the rules say, some things just need to be cleared up, like the drop-off space and the areas of the board (like the Mis-Chef tiles).

And for the record, the group at Gamers Guild did not read the instructions. If they did, they wouldn't have asked what rooms the different ingredients could be found in, or the significance of the point value next to the extra ingredients on the recipe card. I'm pretty sure those were in the rules.

Might as well

Okay, since the posting of the emails hath begun, here's mine:

glassedge [at] offdose [dot] com

I broke it down so crawlers wouldn't scavenge it, but you get the idea hopefully. Also, I'm working on the final iteration of the game board right now. I'll probably post it both here and on my web space, but either way Shawn can get his hands on it for printing. Cooking up more info soon (kekeke).

contact me

Please email me at

wind waker98 at hotmail. com

Sunday

I won't be able to make it, work. But if there are any changes let me know by e-mail. I will buy the card stock today and print them. But before I start printing I'll check my e-mail.

Game Plan

Try to meet for the last time at Monty before the game is due. If we all can make it be at Monty this Sunday at 1. I can understand if you are going to be a little late. Our goal is to work from 1 to 4. If we are finished with our half of the game please help others with theirs. I know if we dont get it done Sunday then we might not be able to get it done at all. Come on guys,.. with our powers combine....

The new school board



The board does run much better in smaller form and I say we should stick with it. Add 2 warps squares on either side of the board in the middle of the start zones. The tables that are closest to the start zones need to be limited to one square. We ran into problems . A person was in the MC square and was blocked in. He couldnt shove because if he did the other player wouldnt move. the table would stop the movement. Also on either side of the baord were the MC squares are right next to each other, put a table inbetween them if possible. We talked about the garden doors already. I dont think there is anything else with the interface of the board. We did a great job guys. I say after finals we need to celibrate. This game was original and that says enough!

Re-calculate the game


Be in mind guys that the more simple the game is. The more focused and more involed the player. So shove should only be a shove I believe. You dont have to roll to see if you shove them or make them lose an item. Too confusing. The more that the player has to look bad at the rules, the less interested they will be. So whoever said that the first group to test play this was busy wasnt necessarily wrong, but there is more to that. My group that I got to test play this were all busy too. Half of them were working on finals at the time. the others were at gamers guild. But the fact that we altered the board game after the first group did help. We made the game a little smaller and it speed-up the game and fun factor. This group also complained about the rules being too long in the rule booklet. They said to bring the rules down to one page. SO we might have to do that. If we can't that means that are game might still be a little too complicated. Also the interface in some parts of the board need to be explained.Like the center square. They werent quite to sure if that is where they need to go to dump there ingredients. So put a lable on top of the icon in the middle of the board and then explain it further in the rules. Further more I played with Fur and we both drew different recipes which is great. But the problem was that our recipes were completely different. Now of us had the same ingredients at all. That means that there was no challenge and no reason to really attack one another. Thus the value of the game goes down. Like I have been saying we need and I stress need to have at least 3 of the same ingredients in every recipe. It doesnt mean that all the 3 are in the main ingredients. Some could also be in the additional ingredients. Another problem arose that one recipe cards main ingredients were all found in the same room. That really isnt too fair for the others, but I will let you decide on that one. I will also post the images of what they wrote for our game. As for the haggus, some of them didnt care and 2 out of the 5 thought it wouldnt run well. Just because you think it will work because it is funny doesnt necessarily mean it will work out in the finsihed process. We only test played in our class a few times and everything wasnt in order. But when I brought it to gamers guild our runs were defined and everything. That is when the Haggus showed if it had the potential or not. We have all tried hard for this project. We all had ideas that we pitched to the group. not all of them were included. Maybe it is best to drop this one out.

Mis-Chef cards limit in deck

Change of Plans / 1 card
Rotten Food / 2 cards
Assistant Chef / 1 card
Haste Makes Waste / 3 cards
Too Many Cooks Spoil the Broth / 1 card
Slippery When Wet / 2 cards
Frying Pan to the Head / 3 cards
Extra Set of Hands / 2 cards
Employees Must Wash Hands / 3 cards
Counter / 4 cards
Allez Cuisine! / 1 card
Stock up / 1 card

Art Post 6







Alright, I have finished all the ingredients. They go as following. First page has a tiny bottle which can be played as spice, parsley, thyme or herbs. Then on the same page is watermellon, coconut, orange, grapes, apple, pineapple, banana and the stairs square. The stairs square is our warp. After test playing last night and then playing with brian. My friend Fur dropped by. We played with the warp and it worked out just fine. You dont use the warp as much as you think you do, but it is not a waste. It is used when necessary. It speeds up the playing process thus keeping the wanting to play more.

The next page has pear, a grilled lamb, lettuce, a bag of flour, turkey, and sea food. Sea food has: Crab, shrimp, lobster, and squid. Just in case you were wondering what I drew.

The next page is celery, cucumber, salt & pepper, and garlic.

The last page has pasta on it.

Any questions? I will try to work on the board game cover art tonight which is really this morning. Sorry for posting so late.

Saturday, March 10, 2007

Changes2

1. The big question is: did they have fun? The other group we found wasnt that enthusiastic but then again we did pull them from their projects to playtest the game.

2. Did you explain the rules or let them figure it out?

3. What did they think of the board(size)?

4. Are we going with the modified rules of 1 round/3round or leaving it?

Chef Shove shouldnt be dropped, maybe change it to something like 2 or more opposing player is pushed back 2 spaces, on a 1 nothing happens(surprised they thought it was complicated).

By haggis being rediculous, did they mean points or its nature? If the latter, its staying in, former can be modified.

MC cards shouldnt be changed, adding additional rules would complicate things if they found something like Shove complicated. Leave em be.

Link needs to upload the rest of the art

We need to sort out the box art

Bryan you need to paint the pieces

Jarrod possibly modify the board

Shawn needs to add the intro paragraph to the rules and possibly modify the rules

I will get the recipes/ingreds to shawn sometime tonight

Any other concerns?

Schedual

I need to the images of the Mis-Chef cards, Ingredient cards, Recipe cards in my e-mail ff_gods@hotmail.com no later than Sunday. Also are we using the larger map or smaller one? I will have the board recut on Monday before class if need be.

e-mail ff_gods@hotmail.com
cell 912-210-0608

I will be at work from 12-8:30 on sunday so leave a message if I do not pick up.

Changes

Cards stay the same.

The board let Jarrod decide on weather the changes you stated will happen. So call him.

The 2 to 1 spice/ingredient I don't mind. Just let me know sometime today.

Shove is just one thine we could drop. I don't care.

Movement after entering a room is out of the question

Gamers Guild Play Test Notes

I have some interesting results from the play test at Gamers Guild.

-There was a tiny bit of confusion over the ingredient drop off space, as the rules refer to it as an oven. Finding the doors to the rooms took a moment, but that may have been due to the grayscale map. Also, on the subject of the map, Link made some minor changes involving the tables (i.e. the one space next to the surrounded Mis-Chef tiles) and brought back the warp squares.

-They didn't like the "2 spices/seasonings = 1 main ingredient" rule (to tell the truth, I'm not big on it either). They also felt Haggis was too ridiculous for the game (so does Link, I don't care either way).

-They felt that you should be able to go into a room, take an ingredient, and keep moving (if there's still movement on the dice) so the game moves faster.

-Shove was considered too complicated with the four different outcomes to the roll.

-Some of the Mis-Chef cards were considered too powerful, particularly the steal and item discard cards. I think I'll write up some revised rules for them where you have to roll to see if the card is successful or not (we already have that in the "take an ingredient from another room" card). I'll have those revised rules written up in time for the meeting on Sunday.

Friday, March 9, 2007

Problem with the Mis-Chef Card template

So yeah, I've got the templates set up for the Mis-Chef Cards. Titles, rules, and lopsided ellipse behind the title. I made a JPEG, and for some reason, the ellipse doesn't show up. Someone's going to have to show me how to make shapes work properly in Photoshop, or else there won't be any design for the face of the cards.

More, more, more





The next batch of items are potato, beans, dressing bottle and or sauce bottle, dough, peanuts, rice, wine, oats, and tortilla.

The other image is a list of foods we are using in the game.

Wednesday, March 7, 2007

A Dash of Mayhem




Here is the final name of our board game. This is also the style of the font that we will be using.

More Player Tokens

Here's the "Iron Chef" hats, as I like to call them. I'll be painting them red, blue, and yellow, respectively to match the colors of the Iron Chefs that wore them.








These are the other three. The one on the right is supposed to be a Soda Jerk hat (Jarrod suggested it), but it still needs a bit of work. The two on the left will be green and white, respectively, but I'm not sure what the last color should be. Black, green, or purple?



I'll bring them with me to "class" so the rest of you can get a better look at them.

Tuesday, March 6, 2007



I came up with some ideas for our board games font name. Tell me which fonts go best with each other. If not we can mix and match. If anyone has any better ideas please let me know. I will try to post more tonight. The image looks like it didnt come out, but if you click on it to inlarge the photo it comes out just fine.

Monday, March 5, 2007

The times to work?

Guys our goal is to try and get this game done on this Wed. It is due on Monday the 12. I have other classes that I need to work on. So try and complete it on wed. If not we can discuss in next class what days we can work to finish this on the weekend. I am good thursday at 8:30 to whenever. And on Friday I can devote my intire day to this project, but after that I need to get my other projects complete.




Here are some ideas for the rule book. These images I found on google. Its an idea for the cover, the inside, and the ream of the rule book.

Rules

First draft of the rules are completed.
Work in progress of the recipe/ingredient cards. There are some variations for style as well as what the other cards will look like, just to see what the rest of the team thinks.

Mis-Chef Cards

I wrote up the "official" text for the Mis-Chef Cards. I basically made the text more clear on most, but changed some based on what was discussed in class. I also made some minor changes to the names of some cards.

-Haste Makes Waste

Your movement is doubled for one turn. This card must be played before you roll the die.

-Too Many Cooks Spoil the Broth

Steal one Ingredient Card from the player of your choice. The target player’s hand may not be seen.

-Slippery When Wet

The player of your choice loses their turn. This card must be played before the target player takes any action.

-Reconnaissance

Look at any one player’s Mis-Chef Cards. You may steal one Mis-Chef Card from that player.

-Employees Must Wash Hands

The player of your choice must discard one Ingredient Card.

-Rotten Food

Play this card when any player is about to take a new Ingredient Card. The target player cannot take a new Ingredient on that turn.

-Assistant Chef

Instead of taking a new Ingredient Card from the room you currently occupy, you may attempt to take a new Ingredient from another room by rolling the die. If the result is even, the attempt is successful. If the result is odd, the attempt fails.

-Extra Set of Hands

You may carry one extra Ingredient Card until you drop off your Ingredients. Keep this cards with your Ingredients as a reminder of its effects.

-Stale

The player of your choice must discard one Ingredient Card that came from the Pantry.

-Salmonella Poisoning

The player of your choice must discard one Ingredient Card that came from the Meat Locker.

-No Use Crying Over Spilled Milk

The player of your choice must discard one Ingredient Card that came from the Fridge.

-Meager Harvest

The player of your choice must discard one Ingredient Card that came from the Garden.

-Stock Up

You may draw an extra Ingredient Card.

-Change of Plans

The player of your choice must discard their current Recipe Card and replace it with a new Recipe.

-Cookbook

After completing your current Recipe, you may search the Recipe deck for the Recipe Card of your choice, rather than drawing the top card.


I didn't change the Cookbook card, as I couldn't remember what changes had been made to the rules when the player gets a new recipe. We could easily change it to a reverse of the Change of Plans card, where it is played at any time. Or we could remove both (even with only one in the deck, it does seem a little cheap, despite fitting in with the game) and maybe replace them with two other cards.

Player Token "Prototype"


Here's a chef hat that I made out of sculpey. As the post title says, it's just a prototype so the wrinkles aren't perfect. I search for pics, and found a somewhat-subtle variety of styles, and now I'm wondering if the player tokens should be different styles of hats or identical (or as identical as I can sculpt them). Obviously, either way, they'll still be different colors.

I'll post some stuff for the Mis-Chef Cards later.

*edit* Shoot, I forgot to include measurements. The base is roughly 3/4" across, while the top is about 1 1/4" at its widest. The top is a bit big for the 1" grid, but since I haven't baked it, I can make some changes.

Final post for the night, art post 4



ingredient cards we have Fish, Bread, Pork, Mushroom, Lemon, Onion.

Sorry I didnt do this sooner, but my animation final is kicking my ass.

Art Post 3



ingredient cards we have Butter, Chicken, Eggs, Cheese, and Yogurt.

Art Post 2



ingredient cards. We have Beef, Olive oil, tomatos, pepper, carrot.

Pictures for areas on the board we have the MC or Mis-Chef and A pot that is boiling.

For the back of the Mis-Chef card is also included.

Art Post 1



This is a group of Chefs maybe for the box art and milk for one of the dairy cards.

Sunday, March 4, 2007

Finally

Ok I can finally post. Thank you Jarrod, anyway Ive been working on the designs for the ingredient cards as well as the recipe cards. I will post some examples soon for feedback, but I'd just like to remind the others that we will be meeting on monday at the normal classtime.

Oops

Hey Chris, I sent another invite to the blog to your school email. Follow the link in it to sign up again. Something must have been botched the first time around.

Sorry I didn't see that until you told me.

EDIT: Sent a request to your other email as well. You should delete your comment you made here so crawlers don't send you spam though.

Saturday, March 3, 2007

Yet another board update


Here is the pantry area. There's nothing on the shelves, but I'll work on that in a minute. Just posting this before I get something for lunch.

Also, you guys need to post some stuff, lol.

Another board update

Well, here's the garden area mostly complete. I might add some more gardening tools or potted plants for clutter. That's all for now. Back to work.

Starting the board

Like the title says, I've started making the game board design. Here's some 72 DPI versions of what I'm at right now:

I've tried a few different methods and found that a more abstract system fits the mood of out game better. The board is pretty much barren, but that's being worked on of course. There will be a 1/2 inch border around the whole board in the end, and I plan on putting some type of key and labels for the rooms in that margin. The entire image is being made in Painter X, if you guys even care. Haha, whatever.

Nice to hear you're working with actual ink, Link. It'd be great to see what you're making. Of, one more thing. The name of the poster is now switched on at the bottom of every post, so no need to state your name anymore. Although you can if you feel like it, haha.

I'll work on more of the board today, maybe even finish most of it. Keep an eye out for more image posts. Also, feedback on anything is helpful. Painter is pretty forgiving with fixing things, so it's not a big deal to modify my stuff a bit. Also, if I can find my old PNG converter I'll post 150 or 300 DPI versions, because you can see the paint smudges and all that crap in those.

That's all for this update. I'm out.

Inking

I am still not that far into the art process. The one pen I was using took was too long to dry and also smeared a few times. It pissed me off! Now I have switched pens. This one will allow me to work faster because of the quick drying process, but it is made with a different type of ink so it is somewhat noticeable. Hopefully it is just me and you guys cant see the differences in the drawings. Then I am thinking, " It is all going to be scaned in so it will all show up as black". So really it wont matter. I will be posting some pictures tomorrow or at least try too. If not Jarrod, I will send them to your e-mail. I will also be able to work more on this project on Saturday and Sunday. I have to work it around my animation project, but it will get done! Only worked for about 2 hours tonight and now I am calling it a night. So ya Monday.

Friday, March 2, 2007

On our own...

Glass here.

Yeah, as Link said, we're doing our own thing this upcoming week. Our professor is going to GDC to speak and that means we need to plan our own meetings. It's not set in stone, but it looks like we're meeting during our usual class time on Monday.

As for the project itself, we pretty much need to finish it in the next week or so. It's not that bad, since we've handed out tasks already.

I had some free time, so I wrote this up quickly. Still need to post some working images, so that might come later tonight. I'm also working on a few test styles for the art of the game board, and those will be posted sometime later as well.

Glass out.

Wednesday, February 28, 2007

Sean (Link) Puckett

Joined the blog today and my plans for the group project is doing the art. So far in our group we have test played it at least 3 times and finally set up. Each one of us has a set duty for the project. The board name is not set as of yet, but we dont need to worry about that till the end. I am over hearing from the group that we will be meating next week while our professor is at GDC. So I will keep this blog shot and sweet and get back to the art work.

First post.

Glass Edge here.

Well, the project site begins today, but the game itself has been in production for a week or so already. Maybe a recap is in order? Basically, our game is a cooking game in which players take on the roles of chefs. They run around a kitchen gathering ingredients to make meals, and meals give them points. The chef with the most points at the end of the game wins. It's simple enough, and it surprises me that a game like this hasn't been made yet.

So anyway, we've been iteratively testing different components of our game already. So far it looks like we have a basic game board layout completed (I'll post that later). Also, we've established a working and fair score system, where the ingredients in a meal have individual point values that add up when made into meals. Every meal has required ingredients to finish the meal, plus additional "flavor" ingredients for extra points. The meals themselves are balanced in that they are worth about the same amount of overall points as each other with all ingredients.

Lastly, there are attack cards (which are currently codenamed "Mischief Cards") and attack moves. The cards are drawn from a deck when a chef lands on an appropriate square. They have various good and bad effects, and may be played at the card owner's discretion. Then there are attack moves. The chefs may use a turn to shove another chef near them in order to move them off of squares. By chance (rolling a die) the shoved chef might drop an ingredient. Lastly there's the "sacrifice" attack, where a chef throws an ingredient they own at another chef, which may knock ingredients out of the target chef's hands (two rolls of the die determine this move).

That is basically what we've come up with so far. The details still need to be worked out, so more on them later. Future updates are coming regularly, after every meeting session if not daily. Also, keep an eye out for some images soon.

Glass out.